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    Struct VehiclePhysicsSystem

    Handles core vehicle physics simulation. Powertrain and vehicle control are handled by VehicleControlSystem.

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Vehicles
    Assembly: com.unity.vehicles.dll
    Syntax
    [BurstCompile]
    [UpdateInGroup(typeof(AfterPhysicsSystemGroup))]
    public struct VehiclePhysicsSystem : ISystem, ISystemCompilerGenerated

    Methods

    OnCreateForCompiler(ref SystemState)

    Declaration
    public void OnCreateForCompiler(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    Implements

    ISystem
    Unity.Entities.ISystemCompilerGenerated
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