Struct VehiclePhysicsSystem
Handles core vehicle physics simulation. Powertrain and vehicle control are handled by VehicleControlSystem.
Inherited Members
Namespace: Unity.Vehicles
Assembly: com.unity.vehicles.dll
Syntax
[BurstCompile]
[UpdateInGroup(typeof(AfterPhysicsSystemGroup))]
public struct VehiclePhysicsSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state |
Implements
Unity.Entities.ISystemCompilerGenerated