Struct VehicleControlSystem
System that handles control of the vehicle, including powertrain, steering and aerodynamics.
Inherited Members
Namespace: Unity.Vehicles
Assembly: com.unity.vehicles.dll
Syntax
[BurstCompile]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
[UpdateBefore(typeof(FixedStepSimulationSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.LocalSimulation, WorldSystemFilterFlags.Default)]
public struct VehicleControlSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state |
Implements
Unity.Entities.ISystemCompilerGenerated