Method FillMesh
FillMesh(Mesh, List<Geometry>, float, bool)
Fills a mesh geometry from a scene tessellation.
Declaration
public static void FillMesh(Mesh mesh, List<VectorUtils.Geometry> geoms, float svgPixelsPerUnit, bool flipYAxis = false)
Parameters
Type | Name | Description |
---|---|---|
Mesh | mesh | The mesh object to fill |
List<VectorUtils.Geometry> | geoms | The list of tessellated Geometry instances, generated by TessellateNodeHierarchy |
float | svgPixelsPerUnit | How many SVG "pixels" map into a Unity unit |
bool | flipYAxis | Set to "true" to have the positive Y axis to go downward. |