Struct VectorUtils.SceneNodeWorldTransform
Structure holding the SceneNode computed transforms, opacities and enumeration path.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.VectorGraphics
Syntax
public struct SceneNodeWorldTransform
Remarks
This helper structure is used by the WorldTransformedSceneNodes method.
Fields
Node
The node we are currently visiting.
Declaration
public SceneNode Node
Field Value
Type | Description |
---|---|
SceneNode |
Parent
The parent of the node we are currently visiting.
Declaration
public SceneNode Parent
Field Value
Type | Description |
---|---|
SceneNode |
WorldOpacity
The accumulated world opacity of this node.
Declaration
public float WorldOpacity
Field Value
Type | Description |
---|---|
System.Single |
WorldTransform
The accumulated world transform of this node.
Declaration
public Matrix2D WorldTransform
Field Value
Type | Description |
---|---|
Matrix2D |