Class SceneNode
A node inside a hierarchy.
Inheritance
System.Object
SceneNode
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.VectorGraphics
Syntax
public class SceneNode
Properties
Children
The list of children nodes.
Declaration
public List<SceneNode> Children { get; set; }
Property Value
Type | Description |
---|---|
List<SceneNode> |
Clipper
A clipper hierarchy that will clip this node.
Declaration
public SceneNode Clipper { get; set; }
Property Value
Type | Description |
---|---|
SceneNode |
Drawables
The list drawable elements.
Declaration
public List<IDrawable> Drawables { get; set; }
Property Value
Type | Description |
---|---|
List<IDrawable> |
Transform
The transform of the node.
Declaration
public Matrix2D Transform { get; set; }
Property Value
Type | Description |
---|---|
Matrix2D |