Class SceneNode | Package Manager UI website
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    Class SceneNode

    A node inside a hierarchy.

    Inheritance
    System.Object
    SceneNode
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: Unity.VectorGraphics
    Syntax
    public class SceneNode

    Properties

    Children

    The list of children nodes.

    Declaration
    public List<SceneNode> Children { get; set; }
    Property Value
    Type Description
    List<SceneNode>

    Clipper

    A clipper hierarchy that will clip this node.

    Declaration
    public SceneNode Clipper { get; set; }
    Property Value
    Type Description
    SceneNode

    Drawables

    The list drawable elements.

    Declaration
    public List<IDrawable> Drawables { get; set; }
    Property Value
    Type Description
    List<IDrawable>

    Transform

    The transform of the node.

    Declaration
    public Matrix2D Transform { get; set; }
    Property Value
    Type Description
    Matrix2D
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