Struct BezierContour
A chain of bezier paths, optionnally closed.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.VectorGraphics
Syntax
public struct BezierContour
Properties
Closed
A boolean indicating if the contour should be closed.
Declaration
public bool Closed { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Segments
An array of every path segments on the contour.
Declaration
public BezierPathSegment[] Segments { get; set; }
Property Value
Type | Description |
---|---|
BezierPathSegment[] |
Remarks
Closed paths should not add a dedicated closing segment. It is implied by the 'closed' property.