Struct BezierPathSegment
A bezier path segment.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.VectorGraphics
Syntax
public struct BezierPathSegment
Remarks
Like BezierSegment but implies connectivity of segments, where segments[0].P3 is actually segments[1].P0 The last point of the path may only fill its P0, as P1 and P2 will be ignored.
Fields
P0
Origin point of the segment.
Declaration
public Vector2 P0
Field Value
Type | Description |
---|---|
Vector2 |
P1
First control point of the segment.
Declaration
public Vector2 P1
Field Value
Type | Description |
---|---|
Vector2 |
P2
Second control point of the segment.
Declaration
public Vector2 P2
Field Value
Type | Description |
---|---|
Vector2 |