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    Field basisChange

    Configurable matrix used for change of basis from USD to Unity and vice versa (change handedness).

    Namespace: USD.NET.Unity
    Assembly: solution.dll
    Syntax
    public static Matrix4x4 basisChange
    Returns
    Type Description
    Matrix4x4
    Remarks

    Allows global configuration of the change of basis matrix, which e.g. is used to make the USD importer conform to the legacy FBX import convention in Unity, swapping the X-axis instead of the Z-axis. By default this matrix is set to change handedness by swapping the Z-axis.

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