Field basisChange
Configurable matrix used for change of basis from USD to Unity and vice versa (change handedness).
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
public static Matrix4x4 basisChange
Returns
Type | Description |
---|---|
Matrix4x4 |
Remarks
Allows global configuration of the change of basis matrix, which e.g. is used to make the USD importer conform to the legacy FBX import convention in Unity, swapping the X-axis instead of the Z-axis. By default this matrix is set to change handedness by swapping the Z-axis.