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    Field useSpecularWorkflow

    This node can fundamentally operate in two modes : Specular workflow where you provide a texture/value to the "specularColor" input. Or, Metallic workflow where you provide a texture/value to the "metallic" input. Depending on the 0 or 1 value of this parameter, the following parameters are conditionally enabled.

    Namespace: USD.NET.Unity
    Assembly: solution.dll
    Syntax
    [InputParameterAttribute]
    public Connectable<int> useSpecularWorkflow
    Returns
    Type Description
    Connectable<int>
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