Field useSpecularWorkflow
This node can fundamentally operate in two modes : Specular workflow where you provide a texture/value to the "specularColor" input. Or, Metallic workflow where you provide a texture/value to the "metallic" input. Depending on the 0 or 1 value of this parameter, the following parameters are conditionally enabled.
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
[InputParameterAttribute]
public Connectable<int> useSpecularWorkflow
Returns
Type | Description |
---|---|
Connectable<int> |