Field specularColor
Specular color to be used. This is the color at 0 incidence. Edge color is assumed white. Transition between the two colors according to Schlick fresnel approximation.
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
[InputParameterAttribute]
public Connectable<Vector3> specularColor
Returns
Type | Description |
---|---|
Connectable<Vector3> |