Field roughness
Roughness for the specular lobe. The value ranges from 0 to 1, which goes from a perfectly specular surface at 0.0 to maximum roughness of the specular lobe. This value is usually squared before use with a GGX or Beckmann lobe.
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
[InputParameterAttribute]
public Connectable<float> roughness
Returns
Type | Description |
---|---|
Connectable<float> |