Field occlusion
Extra information about the occlusion of different parts of the mesh that this material is applied to. Occlusion only makes sense as a surface-varying signal, and pathtracers will likely choose to ignore it. An occlusion value of 0.0 means the surface point is fully occluded by other parts of the surface, and a value of 1.0 means the surface point is completely unoccluded by other parts of the surface.
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
[InputParameterAttribute]
public Connectable<float> occlusion
Returns
Type | Description |
---|---|
Connectable<float> |