Field metallic
Use 1 for metallic surfaces and 0 for non-metallic.
If metallic is 1.0, then F0(reflectivity at 0 degree incidence) will be derived from ior( (1-ior)/(1+ior) )^2, then multiplied by Albedo; while edge F90 reflectivity will simply be the Albedo. (As an option, you can set ior to 0 such that F0 becomes equal to F90 and thus the Albedo).
If metallic is 0.0, then Albedo is ignored; F0 is derived from ior and F90 is white. In between, we interpolate.
Namespace: USD.NET.Unity
Assembly: solution.dll
Syntax
[InputParameterAttribute]
public Connectable<float> metallic
Returns
| Type | Description |
|---|---|
| Connectable<float> |