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    Field metallic

    Use 1 for metallic surfaces and 0 for non-metallic.

    • If metallic is 1.0, then F0(reflectivity at 0 degree incidence) will be derived from ior( (1-ior)/(1+ior) )^2, then multiplied by Albedo; while edge F90 reflectivity will simply be the Albedo. (As an option, you can set ior to 0 such that F0 becomes equal to F90 and thus the Albedo).

    • If metallic is 0.0, then Albedo is ignored; F0 is derived from ior and F90 is white. In between, we interpolate.

    Namespace: USD.NET.Unity
    Assembly: solution.dll
    Syntax
    [InputParameterAttribute]
    public Connectable<float> metallic
    Returns
    Type Description
    Connectable<float>
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