Class Gradient
Namespace: Unity.UIWidgets.ui
Syntax
public class Gradient : PaintShader
Methods
linear(Offset, Offset, List<Color>, List<Single>, TileMode, Nullable<uiMatrix3>)
Declaration
public static Gradient linear(Offset start, Offset end, List<Color> colors, List<float> colorStops = null, TileMode tileMode = TileMode.clamp, uiMatrix3? matrix = default(uiMatrix3? ))
Parameters
Type | Name | Description |
---|---|---|
Offset | start | |
Offset | end | |
List<Color> | colors | |
List<Single> | colorStops | |
TileMode | tileMode | |
Nullable<uiMatrix3> | matrix |
Returns
Type | Description |
---|---|
Gradient |
radial(Offset, Single, List<Color>, List<Single>, TileMode, Nullable<uiMatrix3>)
Declaration
public static Gradient radial(Offset center, float radius, List<Color> colors, List<float> colorStops = null, TileMode tileMode = TileMode.clamp, uiMatrix3? matrix = default(uiMatrix3? ))
Parameters
Type | Name | Description |
---|---|---|
Offset | center | |
Single | radius | |
List<Color> | colors | |
List<Single> | colorStops | |
TileMode | tileMode | |
Nullable<uiMatrix3> | matrix |
Returns
Type | Description |
---|---|
Gradient |
sweep(Offset, List<Color>, List<Single>, TileMode, Single, Single, Nullable<uiMatrix3>)
Declaration
public static Gradient sweep(Offset center, List<Color> colors, List<float> colorStops = null, TileMode tileMode = TileMode.clamp, float startAngle = 0F, float endAngle = default(float), uiMatrix3? matrix = default(uiMatrix3? ))
Parameters
Type | Name | Description |
---|---|---|
Offset | center | |
List<Color> | colors | |
List<Single> | colorStops | |
TileMode | tileMode | |
Single | startAngle | |
Single | endAngle | |
Nullable<uiMatrix3> | matrix |
Returns
Type | Description |
---|---|
Gradient |