Class PhysicalModelLayer | Package Manager UI website
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    Class PhysicalModelLayer

    Inheritance
    System.Object
    Diagnosticable
    DiagnosticableTree
    AbstractNodeMixinDiagnosticableTree
    Layer
    ContainerLayer
    PhysicalModelLayer
    Inherited Members
    ContainerLayer.firstChild
    ContainerLayer.lastChild
    ContainerLayer.attach(Object)
    ContainerLayer.detach()
    ContainerLayer.append(Layer)
    ContainerLayer.removeAllChildren()
    ContainerLayer.addChildrenToScene(SceneBuilder, Offset)
    ContainerLayer.applyTransform(Layer, Matrix3)
    ContainerLayer.debugDescribeChildren()
    Layer.parent
    Layer.markNeedsAddToScene()
    Layer.alwaysNeedsAddToScene
    Layer.nextSibling
    Layer.previousSibling
    Layer.dropChild(AbstractNodeMixinDiagnosticableTree)
    Layer.adoptChild(AbstractNodeMixinDiagnosticableTree)
    Layer.remove()
    Layer.replaceWith(Layer)
    Layer.debugCreator
    Layer.toStringShort()
    AbstractNodeMixinDiagnosticableTree.depth
    AbstractNodeMixinDiagnosticableTree.redepthChild(AbstractNodeMixinDiagnosticableTree)
    AbstractNodeMixinDiagnosticableTree.redepthChildren()
    AbstractNodeMixinDiagnosticableTree.owner
    AbstractNodeMixinDiagnosticableTree.attached
    DiagnosticableTree.toStringShallow(String, DiagnosticLevel)
    DiagnosticableTree.toStringDeep(String, String, DiagnosticLevel)
    DiagnosticableTree.toDiagnosticsNode(String, DiagnosticsTreeStyle)
    Diagnosticable.ToString()
    Diagnosticable.toString(DiagnosticLevel)
    Namespace: Unity.UIWidgets.rendering
    Syntax
    public class PhysicalModelLayer : ContainerLayer

    Constructors

    PhysicalModelLayer(Path, Clip, Nullable<Single>, Color, Color)

    Declaration
    public PhysicalModelLayer(Path clipPath = null, Clip clipBehavior = Clip.none, float? elevation = default(float? ), Color color = null, Color shadowColor = null)
    Parameters
    Type Name Description
    Path clipPath
    Clip clipBehavior
    System.Nullable<System.Single> elevation
    Color color
    Color shadowColor

    Properties

    clipBehavior

    Declaration
    public Clip clipBehavior { get; set; }
    Property Value
    Type Description
    Clip

    clipPath

    Declaration
    public Path clipPath { get; set; }
    Property Value
    Type Description
    Path

    color

    Declaration
    public Color color { get; set; }
    Property Value
    Type Description
    Color

    elevation

    Declaration
    public float elevation { get; set; }
    Property Value
    Type Description
    System.Single

    shadowColor

    Declaration
    public Color shadowColor { get; set; }
    Property Value
    Type Description
    Color

    Methods

    debugFillProperties(DiagnosticPropertiesBuilder)

    Declaration
    public override void debugFillProperties(DiagnosticPropertiesBuilder properties)
    Parameters
    Type Name Description
    DiagnosticPropertiesBuilder properties
    Overrides
    Layer.debugFillProperties(DiagnosticPropertiesBuilder)
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