Struct TMP_MeshInfo
Structure which contains the vertex attributes (geometry) of the text object.
Namespace: TMPro
Assembly: Unity.TextMeshPro.dll
Syntax
public struct TMP_MeshInfo
Constructors
TMP_MeshInfo(Mesh, int)
Function to pre-allocate vertex attributes for a mesh of size X.
Declaration
public TMP_MeshInfo(Mesh mesh, int size)
Parameters
Type |
Name |
Description |
Mesh |
mesh |
|
int |
size |
|
TMP_MeshInfo(Mesh, int, bool)
Function to pre-allocate vertex attributes for a mesh of size X.
Declaration
public TMP_MeshInfo(Mesh mesh, int size, bool isVolumetric)
Parameters
Type |
Name |
Description |
Mesh |
mesh |
|
int |
size |
|
bool |
isVolumetric |
|
Fields
colors32
Declaration
public Color32[] colors32
Field Value
material
Declaration
Field Value
mesh
Declaration
Field Value
normals
Declaration
Field Value
tangents
Declaration
public Vector4[] tangents
Field Value
triangles
Declaration
Field Value
uvs0
UV0 contains the following information
X, Y are the UV coordinates of the glyph in the atlas texture.
Z is the texture index in the texture atlas array
W is the SDF Scale where a negative value represents bold text
Declaration
Field Value
uvs2
Declaration
Field Value
vertexCount
Declaration
Field Value
vertices
Declaration
public Vector3[] vertices
Field Value
Methods
Clear()
Function to clear the vertices while preserving the Triangles, Normals and Tangents.
Declaration
Clear(bool)
Function to clear the vertices while preserving the Triangles, Normals and Tangents.
Declaration
public void Clear(bool uploadChanges)
Parameters
Type |
Name |
Description |
bool |
uploadChanges |
|
ClearUnusedVertices()
Function to clear the vertices while preserving the Triangles, Normals and Tangents.
Declaration
public void ClearUnusedVertices()
ClearUnusedVertices(int)
Function used to mark unused vertices as degenerate.
Declaration
public void ClearUnusedVertices(int startIndex)
Parameters
Type |
Name |
Description |
int |
startIndex |
|
ClearUnusedVertices(int, bool)
Function used to mark unused vertices as degenerate an upload resulting data to the mesh.
Declaration
public void ClearUnusedVertices(int startIndex, bool updateMesh)
Parameters
Type |
Name |
Description |
int |
startIndex |
|
bool |
updateMesh |
|
ResizeMeshInfo(int)
Function to resized the content of MeshData and re-assign normals, tangents and triangles.
Declaration
public void ResizeMeshInfo(int size)
Parameters
Type |
Name |
Description |
int |
size |
|
ResizeMeshInfo(int, bool)
Function to resized the content of MeshData and re-assign normals, tangents and triangles.
Declaration
public void ResizeMeshInfo(int size, bool isVolumetric)
Parameters
Type |
Name |
Description |
int |
size |
|
bool |
isVolumetric |
|
SortGeometry(IList<int>)
Function to rearrange the quads of the text object to change their rendering order.
Declaration
public void SortGeometry(IList<int> sortingOrder)
Parameters
Type |
Name |
Description |
IList<int> |
sortingOrder |
|
SortGeometry(VertexSortingOrder)
Declaration
public void SortGeometry(VertexSortingOrder order)
Parameters
SwapVertexData(int, int)
Method to swap the vertex attributes between src and dst quads.
Declaration
public void SwapVertexData(int src, int dst)
Parameters
Type |
Name |
Description |
int |
src |
Index of the first vertex attribute of the source character / quad.
|
int |
dst |
Index of the first vertex attribute of the destination character / quad.
|
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