Struct SpriteState
Assembly: UnityEngine.UI.dll
Syntax
[Serializable]
public struct SpriteState : IEquatable<SpriteState>
Properties
disabledSprite
Declaration
public Sprite disabledSprite { get; set; }
Property Value
highlightedSprite
Declaration
public Sprite highlightedSprite { get; set; }
Property Value
pressedSprite
Declaration
public Sprite pressedSprite { get; set; }
Property Value
selectedSprite
Declaration
public Sprite selectedSprite { get; set; }
Property Value
Methods
Equals(SpriteState)
Declaration
public bool Equals(SpriteState other)
Parameters
Returns
Implements