docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class InputModuleComponentFactory

    Inheritance
    object
    InputModuleComponentFactory
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.EventSystems
    Assembly: UnityEditor.UI.dll
    Syntax
    public static class InputModuleComponentFactory

    Methods

    AddInputModule(GameObject)

    Declaration
    public static BaseInputModule AddInputModule(GameObject gameObject)
    Parameters
    Type Name Description
    GameObject gameObject
    Returns
    Type Description
    BaseInputModule

    SetInputModuleComponentOverride(AddInputModuleComponentDelegate)

    Declaration
    public static void SetInputModuleComponentOverride(InputModuleComponentFactory.AddInputModuleComponentDelegate addInputModuleComponentOverride)
    Parameters
    Type Name Description
    InputModuleComponentFactory.AddInputModuleComponentDelegate addInputModuleComponentOverride
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)