Struct MaterialReference
Namespace: TMPro
Assembly: Unity.TextMeshPro.dll
Syntax
public struct MaterialReference
Constructors
MaterialReference(int, TMP_FontAsset, TMP_SpriteAsset, Material, float)
Constructor for new Material Reference.
Declaration
public MaterialReference(int index, TMP_FontAsset fontAsset, TMP_SpriteAsset spriteAsset, Material material, float padding)
Parameters
Fields
fallbackMaterial
Declaration
public Material fallbackMaterial
Field Value
fontAsset
Declaration
public TMP_FontAsset fontAsset
Field Value
index
Declaration
Field Value
isDefaultMaterial
Declaration
public bool isDefaultMaterial
Field Value
isFallbackMaterial
Declaration
public bool isFallbackMaterial
Field Value
material
Declaration
Field Value
padding
Declaration
Field Value
referenceCount
Declaration
public int referenceCount
Field Value
spriteAsset
Declaration
public TMP_SpriteAsset spriteAsset
Field Value
Methods
AddMaterialReference(Material, TMP_FontAsset, ref MaterialReference[], Dictionary<int, int>)
Function to add a new material reference and returning its index in the material reference array.
Declaration
public static int AddMaterialReference(Material material, TMP_FontAsset fontAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
Parameters
Returns
AddMaterialReference(Material, TMP_SpriteAsset, ref MaterialReference[], Dictionary<int, int>)
Declaration
public static int AddMaterialReference(Material material, TMP_SpriteAsset spriteAsset, ref MaterialReference[] materialReferences, Dictionary<int, int> materialReferenceIndexLookup)
Parameters
Returns
Contains(MaterialReference[], TMP_FontAsset)
Function to check if a certain font asset is contained in the material reference array.
Declaration
public static bool Contains(MaterialReference[] materialReferences, TMP_FontAsset fontAsset)
Parameters
Returns
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.