Struct HighlightState
Namespace: TMPro
Assembly: Unity.TextMeshPro.dll
Syntax
public struct HighlightState
Constructors
HighlightState(Color32, TMP_Offset)
Declaration
public HighlightState(Color32 color, TMP_Offset padding)
Parameters
Fields
color
Declaration
Field Value
padding
Declaration
public TMP_Offset padding
Field Value
Methods
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
object |
obj |
|
Returns
Overrides
Equals(HighlightState)
Declaration
public bool Equals(HighlightState other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
operator ==(HighlightState, HighlightState)
Declaration
public static bool operator ==(HighlightState lhs, HighlightState rhs)
Parameters
Returns
operator !=(HighlightState, HighlightState)
Declaration
public static bool operator !=(HighlightState lhs, HighlightState rhs)
Parameters
Returns