Struct ReliableUtility
Utility types, methods, and constants for the ReliableSequencedPipelineStage.
Inherited Members
Namespace: Unity.Networking.Transport.Utilities
Assembly: Unity.Networking.Transport.dll
Syntax
public struct ReliableUtilityFields
DefaultMaximumResendTime
Maximum amount of time to wait before a reliable packet is resent if it's not been acknowledged. That is, even with a high RTT the reliable pipeline will never wait longer than this value to resend a packet. Can be modified at runtime with SetMaximumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection) or configured when creating a driver through custom NetworkSettings.
Declaration
public const int DefaultMaximumResendTime = 200Field Value
| Type | Description | 
|---|---|
| int | Maximum resend time in milliseconds. | 
DefaultMinimumResendTime
Minimum amount of time to wait before a reliable packet is resent if it's not been acknowledged. Can be modified at runtime with SetMinimumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection), or configured when creating a driver through custom NetworkSettings.
Declaration
public const int DefaultMinimumResendTime = 64Field Value
| Type | Description | 
|---|---|
| int | Minimum resend time in milliseconds. | 
MaximumResendTime
Obsolete. Renamed to DefaultMaximumResendTime.
Declaration
[Obsolete("Renamed to DefaultMaximumResendTime. (UnityUpgradable) -> DefaultMaximumResendTime")]
public const int MaximumResendTime = 200Field Value
| Type | Description | 
|---|---|
| int | 
Methods
SetMaximumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection)
Modify the maximum resend time used by the reliable pipeline stage for the given pipeline and connection. The default value should be good for most use cases, unless the connection is rather poor (more than 200ms RTT), in which case this value should be increased to be slightly above the RTT (otherwise the pipeline will useless resend packets, increasing bandwidth usage).
Declaration
public static void SetMaximumResendTime(int value, NetworkDriver driver, NetworkPipeline pipeline, NetworkConnection connection)Parameters
| Type | Name | Description | 
|---|---|---|
| int | value | New maximum resend time. | 
| NetworkDriver | driver | Driver to modify. | 
| NetworkPipeline | pipeline | Pipeline to modify. | 
| NetworkConnection | connection | Connection to modify the value for. | 
SetMinimumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection)
Modify the minimum resend time used by the reliable pipeline stage for the given pipeline and connection. The default value should be good for most use cases, unless the connection is extremely good (less than 25ms RTT), in which case lowering this value could potentially reduce latency when packet loss occurs.
Declaration
public static void SetMinimumResendTime(int value, NetworkDriver driver, NetworkPipeline pipeline, NetworkConnection connection)Parameters
| Type | Name | Description | 
|---|---|---|
| int | value | New minimum resend time. | 
| NetworkDriver | driver | Driver to modify. | 
| NetworkPipeline | pipeline | Pipeline to modify. | 
| NetworkConnection | connection | Connection to modify the value for. |