Struct RelayConnectionData
Encrypted data that the Relay server uses to describe a connection.
Inherited Members
Namespace: Unity.Networking.Transport.Relay
Assembly: Unity.Networking.Transport.dll
Syntax
public struct RelayConnectionDataFields
Value
Raw value of the connection data.
Declaration
public byte* ValueField Value
| Type | Description | 
|---|---|
| byte* | Connection data as a fixed byte array. | 
k_Length
Length of the connection data.
Declaration
public const int k_Length = 255Field Value
| Type | Description | 
|---|---|
| int | Length in bytes. | 
Methods
FromByteArray(byte[])
Convert a byte array to a connection data structure.
Declaration
public static RelayConnectionData FromByteArray(byte[] data)Parameters
| Type | Name | Description | 
|---|---|---|
| byte[] | data | Array to convert. | 
Returns
| Type | Description | 
|---|---|
| RelayConnectionData | New connection data. | 
FromBytePointer(byte*, int)
Convert a raw buffer to a connection data structure.
Declaration
public static RelayConnectionData FromBytePointer(byte* dataPtr, int length)Parameters
| Type | Name | Description | 
|---|---|---|
| byte* | dataPtr | Raw pointer to buffer to convert. | 
| int | length | Length of the buffer to convert. | 
Returns
| Type | Description | 
|---|---|
| RelayConnectionData | New connection data. |