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    Struct NetworkDriver

    The NetworkDriver is the main API with which users interact with the Unity Transport package. It can be thought of as a socket with extra features. Refer to the manual for examples of how to use this API.

    Implements
    IDisposable
    Inherited Members
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    Namespace: Unity.Networking.Transport
    Assembly: Unity.Networking.Transport.dll
    Syntax
    public struct NetworkDriver : IDisposable

    Constructors

    NetworkDriver(INetworkInterface)

    Use Create(NetworkSettings) to construct NetworkDriver instances.

    Declaration
    [Obsolete("Use NetworkDriver.Create(INetworkInterface networkInterface) instead.", true)]
    public NetworkDriver(INetworkInterface netIf)
    Parameters
    Type Name Description
    INetworkInterface netIf

    NetworkDriver(INetworkInterface, NetworkSettings)

    Use Create(NetworkSettings) to construct NetworkDriver instances.

    Declaration
    [Obsolete("Use NetworkDriver.Create(INetworkInterface networkInterface, NetworkSettings settings) instead.", true)]
    public NetworkDriver(INetworkInterface netIf, NetworkSettings settings)
    Parameters
    Type Name Description
    INetworkInterface netIf
    NetworkSettings settings

    Properties

    Bound

    Whether the driver has been bound to an endpoint with the Bind(NetworkEndpoint) method. Binding to an endpoint is a prerequisite to listening to new connections (with the Listen() method). It is also a prerequiste to making new connections, but the Connect(NetworkEndpoint, NativeArray<byte>) method will automatically bind the driver to the wildcard address if it's not already bound.

    Declaration
    public bool Bound { get; }
    Property Value
    Type Description
    bool

    True if the driver is bound, false otherwise.

    CurrentSettings

    Current settings used by the driver.

    Declaration
    public NetworkSettings CurrentSettings { get; }
    Property Value
    Type Description
    NetworkSettings
    Remarks

    Current settings are read-only and can't be modified except through methods like ModifySimulatorStageParameters(NetworkDriver, Parameters).

    IsCreated

    Whether the driver is been correctly created.

    Declaration
    public bool IsCreated { get; }
    Property Value
    Type Description
    bool

    True if correctly created, false otherwise.

    Listening

    Whether the driver is listening for new connections (e.g. acting like a server). Use the Listen() method to start listening for new connections.

    Declaration
    public bool Listening { get; }
    Property Value
    Type Description
    bool

    True if the driver is listening, false otherwise.

    ReceiveErrorCode

    Error code raised by the last receive job, if any.

    Declaration
    public int ReceiveErrorCode { get; }
    Property Value
    Type Description
    int

    Code from the StatusCode enum.

    Methods

    AbortSend(DataStreamWriter)

    Aborts a send started with BeginSend(NetworkPipeline, NetworkConnection, out DataStreamWriter, int).

    Declaration
    public void AbortSend(DataStreamWriter writer)
    Parameters
    Type Name Description
    DataStreamWriter writer

    Unity.Collections.DataStreamWriter to cancel.

    Accept()

    Accept any new incoming connections. Connections must be accepted before data can be sent on them. It's also the only way to obtain the NetworkConnection value for new connections on servers.

    Declaration
    public NetworkConnection Accept()
    Returns
    Type Description
    NetworkConnection

    New connection if any, otherwise a default-value object.

    Accept(out NativeArray<byte>)

    Accept any new incoming connections. Connections must be accepted before data can be sent on them. It's also the only way to obtain the NetworkConnection value for new connections on servers.

    Declaration
    public NetworkConnection Accept(out NativeArray<byte> payload)
    Parameters
    Type Name Description
    NativeArray<byte> payload

    Payload that was provided on the new connection's Connect(NetworkEndpoint, NativeArray<byte>) call, if any. If such a payload is returned, its array is allocated with Temp.

    Returns
    Type Description
    NetworkConnection

    New connection if any, otherwise a default-value object.

    BeginSend(NetworkConnection, out DataStreamWriter, int)

    Begin sending data on the given connection (default pipeline).

    Declaration
    public int BeginSend(NetworkConnection connection, out DataStreamWriter writer, int requiredPayloadSize = 0)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection to send the data to.

    DataStreamWriter writer

    Unity.Collections.DataStreamWriter the data can be written to.

    int requiredPayloadSize

    Size that the returned Unity.Collections.DataStreamWriter must support. The method will return an error if that payload size is not supported by the pipeline. Defaults to 0, which means the Unity.Collections.DataStreamWriter will be as large as it can be.

    Returns
    Type Description
    int

    0 on success, a negative value on error.

    BeginSend(NetworkPipeline, NetworkConnection, out DataStreamWriter, int)

    Begin sending data on the given connection and pipeline.

    Declaration
    public int BeginSend(NetworkPipeline pipe, NetworkConnection connection, out DataStreamWriter writer, int requiredPayloadSize = 0)
    Parameters
    Type Name Description
    NetworkPipeline pipe

    Pipeline to send the data on.

    NetworkConnection connection

    Connection to send the data to.

    DataStreamWriter writer

    Unity.Collections.DataStreamWriter the data can be written to.

    int requiredPayloadSize

    Size that the returned Unity.Collections.DataStreamWriter must support. The method will return an error if that payload size is not supported by the pipeline. Defaults to 0, which means the Unity.Collections.DataStreamWriter will be as large as it can be.

    Returns
    Type Description
    int

    0 on success, a negative error code on error.

    Bind(NetworkEndpoint)

    Bind the driver to an endpoint. This endpoint would normally be a local IP address and port which the driver will use for its communications. Binding to a wildcard address (AnyIpv4 or AnyIpv6) will result in the driver using any local address for its communications, and binding to port 0 will result in the driver using an ephemeral free port chosen by the OS.

    Declaration
    public int Bind(NetworkEndpoint endpoint)
    Parameters
    Type Name Description
    NetworkEndpoint endpoint

    Endpoint to bind to.

    Returns
    Type Description
    int

    0 on success, negative error code on error.

    Exceptions
    Type Condition
    InvalidOperationException

    If the driver is not created properly, if it's already bound, or if there are already connections made to the driver (although that shouldn't be possible). Note that these exceptions are only thrown if safety checks are enabled (i.e. in the editor).

    Connect(NetworkEndpoint)

    Establish a new connection to the given endpoint. Note that this only starts establishing the new connection. From there it will either succeed (a Connect event will pop on the connection) or fail (a Disconnect event will pop on the connection) at a later time.

    Declaration
    public NetworkConnection Connect(NetworkEndpoint endpoint)
    Parameters
    Type Name Description
    NetworkEndpoint endpoint

    Endpoint to connect to.

    Returns
    Type Description
    NetworkConnection

    New connection object, or a default-valued object on failure.

    Remarks

    Establishing a new connection normally requires the driver to be bound (e.g. with the Bind(NetworkEndpoint) method), but if that's not the case when calling this method, the driver will be implicitly bound to the appropriate wildcard address. This is a behavior similar to BSD sockets, where calling connect automatically binds the socket to an ephemeral port. For custom endpoints (endpoints where the network family is set to Custom), the implicit bind is done on the endpoint passed to the method. If binding to a separate endpoint is required, call Bind(NetworkEndpoint) before calling this method.

    Connect(NetworkEndpoint, NativeArray<byte>)

    Establish a new connection to the given endpoint. Note that this only starts establishing the new connection. From there it will either succeed (a Connect event will pop on the connection) or fail (a Disconnect event will pop on the connection) at a later time.

    Declaration
    public NetworkConnection Connect(NetworkEndpoint endpoint, NativeArray<byte> payload)
    Parameters
    Type Name Description
    NetworkEndpoint endpoint

    Endpoint to connect to.

    NativeArray<byte> payload

    Payload to send to the remote peer along with the connection request. This can be recovered server-side when calling Accept(out NativeArray<byte>). Payload must fit within a single message. Exact maximum size will depend on the protocol in use. 1300 bytes should be a safe value for all protocols.

    Returns
    Type Description
    NetworkConnection

    New connection object, or a default-valued object on failure.

    Remarks

    Establishing a new connection normally requires the driver to be bound (e.g. with the Bind(NetworkEndpoint) method), but if that's not the case when calling this method, the driver will be implicitly bound to the appropriate wildcard address. This is a behavior similar to BSD sockets, where calling connect automatically binds the socket to an ephemeral port. For custom endpoints (endpoints where the network family is set to Custom), the implicit bind is done on the endpoint passed to the method. If binding to a separate endpoint is required, call Bind(NetworkEndpoint) before calling this method.

    Create()

    Create a new NetworkDriver with default settings.

    Declaration
    public static NetworkDriver Create()
    Returns
    Type Description
    NetworkDriver

    Newly-constructed driver.

    Create(NetworkSettings)

    Create a new NetworkDriver with custom settings.

    Declaration
    public static NetworkDriver Create(NetworkSettings settings)
    Parameters
    Type Name Description
    NetworkSettings settings

    Configuration for the driver.

    Returns
    Type Description
    NetworkDriver

    Newly-constructed driver.

    CreatePipeline(params Type[])

    Create a new pipeline from stage types.

    Declaration
    public NetworkPipeline CreatePipeline(params Type[] stages)
    Parameters
    Type Name Description
    Type[] stages

    Array of stages the pipeline should contain.

    Returns
    Type Description
    NetworkPipeline
    Remarks

    The order of the different stages is important, as that is the order in which the stages will process a packet when sending messages (the reverse order is used when processing received packets).

    Exceptions
    Type Condition
    InvalidOperationException

    If called after the driver has established connections or before it is created. Note this is only thrown if safety checks are enabled (i.e. in the editor).

    CreatePipeline(NativeArray<NetworkPipelineStageId>)

    Create a new pipeline from stage IDs.

    Declaration
    public NetworkPipeline CreatePipeline(NativeArray<NetworkPipelineStageId> stages)
    Parameters
    Type Name Description
    NativeArray<NetworkPipelineStageId> stages

    Array of stage IDs the pipeline should contain.

    Returns
    Type Description
    NetworkPipeline
    Remarks

    The order of the different stages is important, as that is the order in which the stages will process a packet when sending messages (the reverse order is used when processing received packets).

    Note that this method is Burst-compatible. Note also that no reference to the native array is kept internally by the driver. It is thus safe to dispose of it immediately after calling this method (or to use a temporary allocation for the array).

    Exceptions
    Type Condition
    InvalidOperationException

    If called after the driver has established connections or before it is created. Note this is only thrown if safety checks are enabled (i.e. in the editor).

    Create<N>(N)

    Create a new NetworkDriver with a custom network interface.

    Declaration
    public static NetworkDriver Create<N>(N networkInterface) where N : unmanaged, INetworkInterface
    Parameters
    Type Name Description
    N networkInterface

    Instance of the custom network interface.

    Returns
    Type Description
    NetworkDriver

    Newly-constructed driver.

    Type Parameters
    Name Description
    N

    Type of the network interface to use.

    Create<N>(N, NetworkSettings)

    Create a new NetworkDriver with a custom network interface and custom settings.

    Declaration
    public static NetworkDriver Create<N>(N networkInterface, NetworkSettings settings) where N : unmanaged, INetworkInterface
    Parameters
    Type Name Description
    N networkInterface

    Instance of the custom network interface.

    NetworkSettings settings

    Configuration for the driver.

    Returns
    Type Description
    NetworkDriver

    Newly-constructed driver.

    Type Parameters
    Name Description
    N

    Type of the network interface to use.

    Create<N>(ref N)

    Create a new NetworkDriver with a custom network interface.

    Declaration
    public static NetworkDriver Create<N>(ref N networkInterface) where N : unmanaged, INetworkInterface
    Parameters
    Type Name Description
    N networkInterface

    Instance of the custom network interface.

    Returns
    Type Description
    NetworkDriver

    Newly-constructed driver.

    Type Parameters
    Name Description
    N

    Type of the network interface to use.

    Create<N>(ref N, NetworkSettings)

    Create a new NetworkDriver with a custom network interface and custom settings.

    Declaration
    public static NetworkDriver Create<N>(ref N networkInterface, NetworkSettings settings) where N : unmanaged, INetworkInterface
    Parameters
    Type Name Description
    N networkInterface

    Instance of the custom network interface.

    NetworkSettings settings

    Configuration for the driver.

    Returns
    Type Description
    NetworkDriver

    Newly-constructed driver.

    Type Parameters
    Name Description
    N

    Type of the network interface to use.

    Disconnect(NetworkConnection)

    Close a connection. Note that to properly notify a peer of this disconnection, it is required to schedule at least one update with ScheduleUpdate(JobHandle) and complete it. Failing to do could leave the remote peer unaware that the connection has been closed (however it will time out on its own after a while).

    Declaration
    public int Disconnect(NetworkConnection connection)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection to close.

    Returns
    Type Description
    int

    0 on success, a negative value on error.

    Dispose()

    Declaration
    public void Dispose()

    EndSend(DataStreamWriter)

    Enqueue a send operation for the data in the given Unity.Collections.DataStreamWriter, which must have been obtained by a prior call to BeginSend(NetworkPipeline, NetworkConnection, out DataStreamWriter, int).

    Declaration
    public int EndSend(DataStreamWriter writer)
    Parameters
    Type Name Description
    DataStreamWriter writer

    Unity.Collections.DataStreamWriter to send.

    Returns
    Type Description
    int

    The number of bytes to be sent on success, a negative value on error.

    Remarks

    This method doesn't actually send anything on the wire. It simply enqueues the send operation, which will be performed in the next ScheduleFlushSend(JobHandle) or ScheduleUpdate(JobHandle) job.

    GetConnectionState(NetworkConnection)

    Get the current state of the given connection.

    Declaration
    public NetworkConnection.State GetConnectionState(NetworkConnection connection)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection to get the state of.

    Returns
    Type Description
    NetworkConnection.State

    State of the connection.

    GetEventQueueSizeForConnection(NetworkConnection)

    Returns the size of the event queue for a specific connection. This is the number of events that could be popped with PopEventForConnection(NetworkConnection, out DataStreamReader).

    Declaration
    public int GetEventQueueSizeForConnection(NetworkConnection connection)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection to get the event queue size of.

    Returns
    Type Description
    int

    Number of events in the connection's event queue.

    GetLocalEndpoint()

    Get the local endpoint used by the driver (the endpoint remote peers will use to reach this driver).

    Declaration
    public NetworkEndpoint GetLocalEndpoint()
    Returns
    Type Description
    NetworkEndpoint

    The local endpoint of the driver.

    Remarks

    The returned value should not be assumed to be constant for a given connection, as it is possible for remote peers to change address during the course of a session (e.g. if a mobile client changes IP address because they're hopping between cell towers).

    GetPipelineBuffers(NetworkPipeline, NetworkPipelineStageId, NetworkConnection, out NativeArray<byte>, out NativeArray<byte>, out NativeArray<byte>)

    Get the low-level pipeline buffers for a given pipeline stage on a given pipeline and for a given connection. Can be used to extract information from a pipeline at runtime. Note that this is a low-level API which is not recommended for general use.

    Declaration
    public void GetPipelineBuffers(NetworkPipeline pipeline, NetworkPipelineStageId stageId, NetworkConnection connection, out NativeArray<byte> readProcessingBuffer, out NativeArray<byte> writeProcessingBuffer, out NativeArray<byte> sharedBuffer)
    Parameters
    Type Name Description
    NetworkPipeline pipeline

    Pipeline to get the buffers from.

    NetworkPipelineStageId stageId

    Pipeline stage to get the buffers from.

    NetworkConnection connection

    Connection for which to get the pipeline buffers.

    NativeArray<byte> readProcessingBuffer

    Buffer used by the receive method of the pipeline.

    NativeArray<byte> writeProcessingBuffer

    Buffer used by the send method of the pipeline.

    NativeArray<byte> sharedBuffer

    Buffer used by both receive and send methods of the pipeline.

    Exceptions
    Type Condition
    InvalidOperationException

    If the connection is invalid.

    GetRemoteEndpoint(NetworkConnection)

    Get the remote endpoint of a connection (the endpoint used to reach the remote peer on the connection).

    Declaration
    public NetworkEndpoint GetRemoteEndpoint(NetworkConnection connection)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection to get the endpoint of.

    Returns
    Type Description
    NetworkEndpoint

    The remote endpoint of the connection.

    Remarks

    The returned value should not be assumed to be constant for a given connection, as it is possible for remote peers to change address during the course of a session (e.g. if a mobile client changes IP address because they're hopping between cell towers).

    Listen()

    Set the driver to Listen for incomming connections

    Declaration
    public int Listen()
    Returns
    Type Description
    int

    Returns 0 on success.

    Exceptions
    Type Condition
    InvalidOperationException

    If the driver is not created properly

    InvalidOperationException

    If listen is called more then once on the driver

    InvalidOperationException

    If bind has not been called before calling Listen.

    InvalidOperationException

    If called on WebGL when not using Relay.

    LocalEndPoint()

    Obsolete. Use GetLocalEndpoint() instead.

    Declaration
    [Obsolete("LocalEndPoint has been renamed to GetLocalEndpoint. (UnityUpgradable) -> GetLocalEndpoint()", false)]
    public NetworkEndpoint LocalEndPoint()
    Returns
    Type Description
    NetworkEndpoint

    MaxHeaderSize(NetworkPipeline)

    Get the maximum size of headers when sending on the given pipeline.

    Declaration
    public int MaxHeaderSize(NetworkPipeline pipe)
    Parameters
    Type Name Description
    NetworkPipeline pipe

    Pipeline to get the header size for.

    Returns
    Type Description
    int

    The maximum size of the headers on the given pipeline.

    Remarks

    Only accounts for the Unity Transport headers (no UDP or IP).

    PopEvent(out NetworkConnection, out DataStreamReader)

    Pops the next event from the event queue, Empty will be returned if there are no more events to pop.

    Declaration
    public NetworkEvent.Type PopEvent(out NetworkConnection connection, out DataStreamReader reader)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection on which the event occured.

    DataStreamReader reader

    Unity.Collections.DataStreamReader from which the event data (e.g. payload) can be read from.

    Returns
    Type Description
    NetworkEvent.Type

    The type of the event popped.

    Remarks

    The reader obtained from this method will contain different things for different event types. For Data, it contains the actual received payload. For Disconnect, it contains a single byte identifying the reason for the disconnection (see DisconnectReason). For other event types, it contains nothing.

    PopEvent(out NetworkConnection, out DataStreamReader, out NetworkPipeline)

    Pops the next event from the event queue, Empty will be returned if there are no more events to pop.

    Declaration
    public NetworkEvent.Type PopEvent(out NetworkConnection connection, out DataStreamReader reader, out NetworkPipeline pipe)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection on which the event occured.

    DataStreamReader reader

    Unity.Collections.DataStreamReader from which the event data (e.g. payload) can be read from.

    NetworkPipeline pipe

    Pipeline on which the data event was received.

    Returns
    Type Description
    NetworkEvent.Type

    The type of the event popped.

    Remarks

    The reader obtained from this method will contain different things for different event types. For Data, it contains the actual received payload. For Disconnect, it contains a single byte identifying the reason for the disconnection (see DisconnectReason). For other event types, it contains nothing.

    PopEventForConnection(NetworkConnection, out DataStreamReader)

    Pops the next event from the event queue for the given connection, Empty will be returned if there are no more events.

    Declaration
    public NetworkEvent.Type PopEventForConnection(NetworkConnection connection, out DataStreamReader reader)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection for which to pop the event.

    DataStreamReader reader

    Unity.Collections.DataStreamReader from which the event data (e.g. payload) can be read from.

    Returns
    Type Description
    NetworkEvent.Type

    The type of the event popped.

    Remarks

    The reader obtained from this method will contain different things for different event types. For Data, it contains the actual received payload. For Disconnect, it contains a single byte identifying the reason for the disconnection (see DisconnectReason). For other event types, it contains nothing.

    PopEventForConnection(NetworkConnection, out DataStreamReader, out NetworkPipeline)

    Pops the next event from the event queue for the given connection, Empty will be returned if there are no more events.

    Declaration
    public NetworkEvent.Type PopEventForConnection(NetworkConnection connection, out DataStreamReader reader, out NetworkPipeline pipe)
    Parameters
    Type Name Description
    NetworkConnection connection

    Connection for which to pop the event.

    DataStreamReader reader

    Unity.Collections.DataStreamReader from which the event data (e.g. payload) can be read from.

    NetworkPipeline pipe

    Pipeline on which the data event was received.

    Returns
    Type Description
    NetworkEvent.Type

    The type of the event popped.

    Remarks

    The reader obtained from this method will contain different things for different event types. For Data, it contains the actual received payload. For Disconnect, it contains a single byte identifying the reason for the disconnection (see DisconnectReason). For other event types, it contains nothing.

    RegisterPipelineStage<T>(T)

    Register a custom pipeline stage.

    Declaration
    public void RegisterPipelineStage<T>(T stage) where T : unmanaged, INetworkPipelineStage
    Parameters
    Type Name Description
    T stage

    An instance of the pipeline stage.

    Type Parameters
    Name Description
    T

    Type of the pipeline stage (must be unmanaged).

    Remarks

    Can only be called before a driver is bound (see Bind(NetworkEndpoint)).

    Note that the default pipeline stages (FragmentationPipelineStage, ReliableSequencedPipelineStage, UnreliableSequencedPipelineStage, and SimulatorPipelineStage) don't need to be registered. Registering a pipeline stage is only required for custom ones.

    Exceptions
    Type Condition
    InvalidOperationException

    If the driver is not created or bound. Note that this is only thrown if safety checks are enabled (i.e. in the editor). Otherwise the pipeline is registered anyway (with likely erroneous behavior down the line).

    RemoteEndPoint(NetworkConnection)

    Obsolete. Use GetRemoteEndpoint(NetworkConnection) instead.

    Declaration
    [Obsolete("RemoteEndPoint has been renamed to GetRemoteEndpoint. (UnityUpgradable) -> GetRemoteEndpoint(*)", false)]
    public NetworkEndpoint RemoteEndPoint(NetworkConnection id)
    Parameters
    Type Name Description
    NetworkConnection id
    Returns
    Type Description
    NetworkEndpoint

    ScheduleFlushSend(JobHandle)

    Schedule a send job. This job is basically a subset of the update job (see ScheduleUpdate(JobHandle)) and only takes care of sending packets queued with EndSend(DataStreamWriter). It should be lightweight enough to schedule multiple times per tick to improve latency if there's a significant amount of packets being sent.

    Declaration
    public JobHandle ScheduleFlushSend(JobHandle dependency = default)
    Parameters
    Type Name Description
    JobHandle dependency

    Job to depend on.

    Returns
    Type Description
    JobHandle

    Handle to the send job.

    ScheduleUpdate(JobHandle)

    Schedule an update job. This job will process incoming packets and check timeouts (queueing up the relevant events to be consumed by PopEvent(out NetworkConnection, out DataStreamReader) and Accept(out NativeArray<byte>)) and will send any packets queued with EndSend(DataStreamWriter). This job should generally be scheduled once per tick.

    Declaration
    public JobHandle ScheduleUpdate(JobHandle dependency = default)
    Parameters
    Type Name Description
    JobHandle dependency

    Job to depend on.

    Returns
    Type Description
    JobHandle

    Handle to the update job.

    ToConcurrent()

    Create a NetworkDriver.Concurrent copy of the NetworkDriver.

    Declaration
    public NetworkDriver.Concurrent ToConcurrent()
    Returns
    Type Description
    NetworkDriver.Concurrent

    A NetworkDriver.Concurrent instance for the driver.

    Implements

    IDisposable

    Extension Methods

    NetworkSimulatorParameterExtensions.ModifyNetworkSimulatorParameters(NetworkDriver, NetworkSimulatorParameter)
    NetworkDriverRelayExtensions.Connect(NetworkDriver)
    NetworkDriverRelayExtensions.GetRelayConnectionStatus(NetworkDriver)
    SimulatorStageParameterExtensions.ModifySimulatorStageParameters(NetworkDriver, SimulatorUtility.Parameters)
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