docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum RelayConnectionStatus

    State of the connection to the relay server.

    Namespace: Unity.Networking.Transport.Relay
    Assembly: Unity.Networking.Transport.dll
    Syntax
    public enum RelayConnectionStatus

    Fields

    Name Description
    AllocationInvalid

    Connection to the relay server has failed due to an invalid allocation.

    This status indicates that the allocation used to connect to the relay server is invalid, either because an invalid allocation was provided in NetworkSettings.WithRelayParameters or because the allocation timed out due to inactivity (the latter can happen if the value of relayConnectionTimeMS provided in NetworkSettings.WithRelayParameters is too high or if ScheduleUpdate(JobHandle) is not called often enough).

    In both cases, this is an unrecoverable error. A new allocation needs to be created through the relay service, and a new NetworkDriver needs to be created with that allocation.

    Established

    Connection to the relay server is established.

    Once a connection to the relay server is established, it will remain so until either the NetworkDriver is disposed of, or an error occurs that invalidates the relay service allocation. In the latter case, the status will change to AllocationInvalid.

    NotEstablished

    Connection has yet to be established to the relay server.

    Establishing a connection will be done automatically when calling Connect(NetworkEndpoint, NativeArray<byte>) or Bind(NetworkEndpoint). If the connection is successful, the status changes to Established. If not successful, the status changes to AllocationInvalid.

    NotUsingRelay

    The NetworkDriver is not configured to use Unity Relay.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)