Struct NetworkPipelineStageId
Identifier for a pipeline stage.
Assembly: Unity.Networking.Transport.dll
Syntax
public struct NetworkPipelineStageId : IEquatable<NetworkPipelineStageId>
Methods
Equals(object)
Declaration
public override bool Equals(object other)
Parameters
Type |
Name |
Description |
object |
other |
|
Returns
Overrides
Equals(NetworkPipelineStageId)
Declaration
public bool Equals(NetworkPipelineStageId other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Get<T>()
Get the stage ID for the given stage type.
Declaration
public static NetworkPipelineStageId Get<T>() where T : unmanaged, INetworkPipelineStage
Returns
Type Parameters
Operators
operator ==(NetworkPipelineStageId, NetworkPipelineStageId)
Declaration
public static bool operator ==(NetworkPipelineStageId lhs, NetworkPipelineStageId rhs)
Parameters
Returns
operator !=(NetworkPipelineStageId, NetworkPipelineStageId)
Declaration
public static bool operator !=(NetworkPipelineStageId lhs, NetworkPipelineStageId rhs)
Parameters
Returns
Implements