Struct NetworkPipeline
Assembly: Unity.Networking.Transport.dll
Syntax
public struct NetworkPipeline : IEquatable<NetworkPipeline>
Properties
Null
The default pipeline. Acts as a no-op passthrough.
Declaration
public static NetworkPipeline Null { get; }
Property Value
Methods
Equals(object)
Declaration
public override bool Equals(object compare)
Parameters
Type |
Name |
Description |
object |
compare |
|
Returns
Overrides
Equals(NetworkPipeline)
Declaration
public bool Equals(NetworkPipeline connection)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
operator ==(NetworkPipeline, NetworkPipeline)
Declaration
public static bool operator ==(NetworkPipeline lhs, NetworkPipeline rhs)
Parameters
Returns
operator !=(NetworkPipeline, NetworkPipeline)
Declaration
public static bool operator !=(NetworkPipeline lhs, NetworkPipeline rhs)
Parameters
Returns
Implements