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    Struct FragmentationUtility.Parameters

    Parameters for the FragmentationPipelineStage.

    Implements
    INetworkParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport.Utilities
    Assembly: solution.dll
    Syntax
    public struct FragmentationUtility.Parameters : INetworkParameter

    Fields

    Name Description
    PayloadCapacity

    Maximum size that can be fragmented by the FragmentationPipelineStage. Attempting to send a message larger than that will result in the send operation returning NetworkPacketOverflow. Maximum value is ~20MB for unreliable packets, and ~88KB for reliable ones.

    Methods

    Name Description
    Validate()

    Checks if the values for all fields are valid. This method will be automatically called when adding parameters to the NetworkSettings.

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