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    Struct FragmentationPipelineStage

    Pipeline stage that can be used to fragment large packets into MTU-sized chunks. Use this stage when defining pipelines that need to send packets larger than ~1400 bytes.

    Implements
    INetworkPipelineStage
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    public struct FragmentationPipelineStage : INetworkPipelineStage

    Properties

    Name Description
    StaticSize

    Amount of data that the pipeline stage requires in "static" storage (storage shared by all instances of the pipeline stage). For example, this is often used to store configuration parameters obtained through NetworkSettings.

    Methods

    Name Description
    StaticInitialize(byte*, int, NetworkSettings)

    Initialize the static storage for the pipeline from the settings. More importantly, this method is responsible for providing the NetworkPipelineStage structure, which contains function pointers for most of the pipeline stage functionality.

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