Struct FragmentationPipelineStage
Pipeline stage that can be used to fragment large packets into MTU-sized chunks. Use this stage when defining pipelines that need to send packets larger than ~1400 bytes.
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
[BurstCompile]
public struct FragmentationPipelineStage : INetworkPipelineStage
Properties
Name | Description |
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StaticSize | Amount of data that the pipeline stage requires in "static" storage (storage shared by all instances of the pipeline stage). For example, this is often used to store configuration parameters obtained through NetworkSettings. |
Methods
Name | Description |
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StaticInitialize(byte*, int, NetworkSettings) | Initialize the static storage for the pipeline from the settings. More importantly, this method is responsible for providing the NetworkPipelineStage structure, which contains function pointers for most of the pipeline stage functionality. |