Struct UnreliableSequencedPipelineStage
Pipeline stage that can be used to ensure the ordering of packets sent through it. Note that it only guarantees the ordering, it does not make any reliability guarantees. This pipeline stage basically just drops any packet that arrives out-of-order. For reliability guarantees, use the ReliableSequencedPipelineStage.
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
[BurstCompile]
public struct UnreliableSequencedPipelineStage : INetworkPipelineStage
Properties
Name | Description |
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StaticSize | Amount of data that the pipeline stage requires in "static" storage (storage shared by all instances of the pipeline stage). For example, this is often used to store configuration parameters obtained through NetworkSettings. |
Methods
Name | Description |
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StaticInitialize(byte*, int, NetworkSettings) | Initialize the static storage for the pipeline from the settings. More importantly, this method is responsible for providing the NetworkPipelineStage structure, which contains function pointers for most of the pipeline stage functionality. |