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    Struct NetworkPipelineStage

    Concrete implementation details of a pipeline stage. Only used if implementing custom pipeline stages. Implementors of INetworkPipelineStage are required to produce this structure on static initialization. The values in this structure will then be used at runtime for each pipeline where the stage is used.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public struct NetworkPipelineStage

    Constructors

    Name Description
    NetworkPipelineStage(TransportFunctionPointer<ReceiveDelegate>, TransportFunctionPointer<SendDelegate>, TransportFunctionPointer<InitializeConnectionDelegate>, int, int, int, int, int)

    Fields

    Name Description
    HeaderCapacity
    InitializeConnection
    PayloadCapacity
    Receive
    ReceiveCapacity
    Send
    SendCapacity
    SharedStateCapacity
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