Struct NetworkPipelineStage
Concrete implementation details of a pipeline stage. Only used if implementing custom pipeline stages. Implementors of INetworkPipelineStage are required to produce this structure on static initialization. The values in this structure will then be used at runtime for each pipeline where the stage is used.
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public struct NetworkPipelineStage
Constructors
Fields
Name | Description |
---|---|
HeaderCapacity | |
InitializeConnection | |
PayloadCapacity | |
Receive | |
ReceiveCapacity | |
Send | |
SendCapacity | |
SharedStateCapacity |