Struct SimulatorPipelineStage
This pipeline stage can be used to add artificial network conditions (packet loss, latency, etc.) to the traffic going through it. This is useful to test a game under conditions closer to what can be observed in real networks.
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
[BurstCompile]
public struct SimulatorPipelineStage : INetworkPipelineStage
Properties
Name | Description |
---|---|
StaticSize | Amount of data that the pipeline stage requires in "static" storage (storage shared by all instances of the pipeline stage). For example, this is often used to store configuration parameters obtained through NetworkSettings. |
Methods
Name | Description |
---|---|
StaticInitialize(byte*, int, NetworkSettings) | Initialize the static storage for the pipeline from the settings. More importantly, this method is responsible for providing the NetworkPipelineStage structure, which contains function pointers for most of the pipeline stage functionality. |