Struct RelayNetworkParameter
Parameters for the Unity Relay connection.
Implements
Inherited Members
Namespace: Unity.Networking.Transport.Relay
Assembly: solution.dll
Syntax
public struct RelayNetworkParameter : INetworkParameter
Fields
Name | Description |
---|---|
RelayConnectionTimeMS | Frequency at which the relay server will be pinged to maintain the connection alive. Should be set to less than 10 seconds (default is 3 seconds) since that's the time after which the relay server will sever the connection if there is no activity. |
ServerData | Connection information about the relay server. |
Methods
Name | Description |
---|---|
Validate() | Checks if the values for all fields are valid. This method will be automatically called when adding parameters to the NetworkSettings. |