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    Struct NetworkSimulatorParameter

    Parameters for the global network simulator.

    Implements
    INetworkParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public struct NetworkSimulatorParameter : INetworkParameter
    Remarks

    These parameters are for the global network simulator, which applies to all traffic going through a NetworkDriver (including control traffic). For the parameters of SimulatorPipelineStage, refer to SimulatorUtility.Parameters.

    We recommend using SimulatorPipelineStage to simulate network conditions as it has more features than the global one (which is only intended for specialized use cases).

    Fields

    Name Description
    ReceivePacketLossPercent

    Percentage of received packets to drop (0-100).

    SendPacketLossPercent

    Percentage of sent packets to drop (0-100).

    Methods

    Name Description
    Validate()

    Checks if the values for all fields are valid. This method will be automatically called when adding parameters to the NetworkSettings.

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