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    Struct NetworkPipeline

    Identifier for a network pipeline obtained with CreatePipeline(params Type[]).

    Implements
    IEquatable<NetworkPipeline>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public struct NetworkPipeline : IEquatable<NetworkPipeline>

    Properties

    Name Description
    Null

    The default pipeline. Acts as a no-op passthrough.

    Methods

    Name Description
    Equals(object)

    Indicates whether this instance and a specified object are equal.

    Equals(NetworkPipeline)

    Indicates whether the current object is equal to another object of the same type.

    GetHashCode()

    Returns the hash code for this instance.

    Operators

    Name Description
    operator ==(NetworkPipeline, NetworkPipeline)
    operator !=(NetworkPipeline, NetworkPipeline)
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