Struct NetworkPipeline
Identifier for a network pipeline obtained with CreatePipeline(params Type[]).
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public struct NetworkPipeline : IEquatable<NetworkPipeline>
Properties
| Name | Description |
|---|---|
| Null | The default pipeline. Acts as a no-op passthrough. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Indicates whether this instance and a specified object are equal. |
| Equals(NetworkPipeline) | Indicates whether the current object is equal to another object of the same type. |
| GetHashCode() | Returns the hash code for this instance. |
Operators
| Name | Description |
|---|---|
| operator ==(NetworkPipeline, NetworkPipeline) | |
| operator !=(NetworkPipeline, NetworkPipeline) |