Struct NetworkParameterConstants
Default values used for the different network parameters. These parameters (except the MTU) can be set with WithNetworkConfigParameters(ref NetworkSettings, int, int, int, int, int, int, int, int, int, int).
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public struct NetworkParameterConstants
Fields
Name | Description |
---|---|
ConnectTimeoutMS | Default time between connection attempts. |
DisconnectTimeoutMS | Default inactivity timeout for a connection. If nothing is received on a connection for this amount of time, it is disconnected (a Disconnect event will be generated). |
HeartbeatTimeoutMS | Default amount of time after which if nothing from a peer is received, a heartbeat message will be sent to keep the connection alive. |
MTU | Same as MaxMessageSize. |
MaxConnectAttempts | Default maximum number of connection attempts to try. If no answer is received from the server after this number of attempts, a Disconnect event is generated for the connection. |
MaxMessageSize | Maximum size of a packet that can be sent by the transport. Note that this size includes any headers that could be added by the transport (e.g. headers for DTLS or pipelines), which means the actual maximum message size that can be sent by a user is slightly less than this value. To find out what the size of these headers is, use MaxHeaderSize(NetworkPipeline). It is possible to send messages larger than that by sending them through a pipeline with a FragmentationPipelineStage. These headers do not include those added by the OS network stack (like UDP or IP). |
ReceiveQueueCapacity | Default capacity of the receive queue. |
ReconnectionTimeoutMS | Default amount of time after which to attempt to re-establish a connection if nothing is received from the peer. This is used to re-establish connections for example when a peer's IP address changes (e.g. mobile roaming scenarios). |
SendQueueCapacity | Default capacity of the send queue. |