Struct RelayAllocationId
The allocation ID is a unique identifier for a connected client/host to a Relay server.
Syntax
public struct RelayAllocationId : IEquatable<RelayAllocationId>, IComparable<RelayAllocationId>
Fields
k_Length
Length of an allocation ID.
Declaration
public const int k_Length = 16
Field Value
Type |
Description |
Int32 |
Length in bytes.
|
Value
Raw value of the allocation ID.
Declaration
Field Value
Type |
Description |
Byte* |
Allocation ID as a fixed byte array.
|
Methods
CompareTo(RelayAllocationId)
Declaration
public int CompareTo(RelayAllocationId other)
Parameters
Returns
Implements
Equals(Object)
Declaration
public override bool Equals(object other)
Parameters
Type |
Name |
Description |
Object |
other |
|
Returns
Overrides
Equals(RelayAllocationId)
Declaration
public bool Equals(RelayAllocationId other)
Parameters
Returns
Implements
FromByteArray(Byte[])
Convert a byte array to an allocation ID.
Declaration
public static RelayAllocationId FromByteArray(byte[] data)
Parameters
Type |
Name |
Description |
Byte[] |
data |
Array to convert.
|
Returns
FromBytePointer(Byte*, Int32)
Convert a raw buffer to an allocation ID.
Declaration
public static RelayAllocationId FromBytePointer(byte *dataPtr, int length)
Parameters
Type |
Name |
Description |
Byte* |
dataPtr |
Raw pointer to buffer to convert.
|
Int32 |
length |
Length of the buffer to convert.
|
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
Equality(RelayAllocationId, RelayAllocationId)
Declaration
public static bool operator ==(RelayAllocationId lhs, RelayAllocationId rhs)
Parameters
Returns
Inequality(RelayAllocationId, RelayAllocationId)
Declaration
public static bool operator !=(RelayAllocationId lhs, RelayAllocationId rhs)
Parameters
Returns
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.