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    Struct QueuedSendMessage

    Structure used to store a message waiting to be sent on a INetworkInterface.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Networking.Transport
    Assembly: Unity.Networking.Transport.dll
    Syntax
    public struct QueuedSendMessage

    Fields

    Data

    Content of the message.

    Declaration
    public byte* Data
    Field Value
    Type Description
    byte*

    DataLength

    Length of the message's content.

    Declaration
    public int DataLength
    Field Value
    Type Description
    int

    Dest

    Destination endpoint for the message.

    Declaration
    public NetworkInterfaceEndPoint Dest
    Field Value
    Type Description
    NetworkInterfaceEndPoint
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