Struct NetworkInterfaceEndPoint
  
  
  
  
  
  Assembly: Unity.Networking.Transport.dll
  Syntax
  
    public struct NetworkInterfaceEndPoint : IEquatable<NetworkInterfaceEndPoint>
   
  Fields
  data
  Raw representation of the interface endpoint.
 
  
  Declaration
  
  Field Value
  
  dataLength
  Actual length of the interface endpoint's raw representation.
 
  
  Declaration
  
  Field Value
  
  k_MaxLength
  Maximum length of the interface endpoint's raw representation.
 
  
  Declaration
  
    public const int k_MaxLength = 56
   
  Field Value
  
  Properties
  
  IsValid
  Whether the interface endpoint is valid or not.
 
  
  Declaration
  
    public bool IsValid { get; }
   
  Property Value
  
  Methods
  
  Equals(object)
  
  
  Declaration
  
    public override bool Equals(object other)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | object | 
        other | 
         | 
      
    
  
  Returns
  
  Overrides
  
  
  Equals(NetworkInterfaceEndPoint)
  
  
  Declaration
  
    public bool Equals(NetworkInterfaceEndPoint other)
   
  Parameters
  
  Returns
  
  
  GetHashCode()
  
  
  Declaration
  
    public override int GetHashCode()
   
  Returns
  
  Overrides
  
  
  ToFixedString()
  
  
  Declaration
  
    public FixedString64Bytes ToFixedString()
   
  Returns
  
  
  ToString()
  
  
  Declaration
  
    public override string ToString()
   
  Returns
  
  Overrides
  
  Operators
  
  operator ==(NetworkInterfaceEndPoint, NetworkInterfaceEndPoint)
  
  
  Declaration
  
    public static bool operator ==(NetworkInterfaceEndPoint lhs, NetworkInterfaceEndPoint rhs)
   
  Parameters
  
  Returns
  
  
  operator !=(NetworkInterfaceEndPoint, NetworkInterfaceEndPoint)
  
  
  Declaration
  
    public static bool operator !=(NetworkInterfaceEndPoint lhs, NetworkInterfaceEndPoint rhs)
   
  Parameters
  
  Returns
  
  Implements