docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct NetworkSendInterface

    The network send interface used to pass around function pointers to the actual INetworkInterface

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Networking.Transport
    Assembly: Unity.Networking.Transport.dll
    Syntax
    public struct NetworkSendInterface

    Fields

    AbortSendMessage

    The abort send message function pointer

    Declaration
    public TransportFunctionPointer<NetworkSendInterface.AbortSendMessageDelegate> AbortSendMessage
    Field Value
    Type Description
    TransportFunctionPointer<NetworkSendInterface.AbortSendMessageDelegate>

    BeginSendMessage

    The begin send message function pointer

    Declaration
    public TransportFunctionPointer<NetworkSendInterface.BeginSendMessageDelegate> BeginSendMessage
    Field Value
    Type Description
    TransportFunctionPointer<NetworkSendInterface.BeginSendMessageDelegate>

    EndSendMessage

    The end send message function pointer

    Declaration
    public TransportFunctionPointer<NetworkSendInterface.EndSendMessageDelegate> EndSendMessage
    Field Value
    Type Description
    TransportFunctionPointer<NetworkSendInterface.EndSendMessageDelegate>

    UserData

    The user data

    Declaration
    [NativeDisableUnsafePtrRestriction]
    public IntPtr UserData
    Field Value
    Type Description
    IntPtr
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)