docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method InitializeContext

    InitializeContext(byte*, int, byte*, int, byte*, int, Parameters)

    Declaration
    public static ReliableUtility.SharedContext InitializeContext(byte* sharedBuffer, int sharedBufferLength, byte* sendBuffer, int sendBufferLength, byte* recvBuffer, int recvBufferLength, ReliableUtility.Parameters param)
    Parameters
    Type Name Description
    byte* sharedBuffer
    int sharedBufferLength
    byte* sendBuffer
    int sendBufferLength
    byte* recvBuffer
    int recvBufferLength
    ReliableUtility.Parameters param
    Returns
    Type Description
    ReliableUtility.SharedContext
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)