docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum RelayConnectionStatus

    State of the connection to the relay server.

    Namespace: Unity.Networking.Transport.Relay
    Assembly: solution.dll
    Syntax
    public enum RelayConnectionStatus

    Fields

    Name Description
    AllocationInvalid

    Connection to the relay server has failed due to an invalid allocation.

    This status indicates that the allocation used to connect to the relay server is invalid, either because an invalid allocation was provided in NetworkSettings.WithRelayParameters or because the allocation timed out due to inactivity (the latter can happen if the value of relayConnectionTimeMS provided in NetworkSettings.WithRelayParameters is too high or if ScheduleUpdate(JobHandle) is not called often enough).

    In both cases, this is an unrecoverable error. A new allocation needs to be created through the relay service, and a new NetworkDriver needs to be created with that allocation.

    Established

    Connection to the relay server is established.

    Once a connection to the relay server is established, it will remain so until either the NetworkDriver is disposed of, or an error occurs that invalidates the relay service allocation. In the latter case, the status will change to AllocationInvalid.

    NotEstablished

    Connection has yet to be established to the relay server.

    Establishing a connection will be done automatically when calling Connect(NetworkEndPoint) or Bind(NetworkEndPoint). If the connection is successful, the status changes to Established. If not successful, the status changes to AllocationInvalid.

    NotUsingRelay

    The NetworkDriver is not configured to use Unity Relay.


    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Fields
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)