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    Struct NetworkPipelineStage

    The network pipeline stage

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public struct NetworkPipelineStage

    Constructors

    Name Description
    NetworkPipelineStage(TransportFunctionPointer<ReceiveDelegate>, TransportFunctionPointer<SendDelegate>, TransportFunctionPointer<InitializeConnectionDelegate>, int, int, int, int, int)

    Initializes a new instance of the NetworkPipelineStage class

    Fields

    Name Description
    HeaderCapacity

    The header capacity

    InitializeConnection

    InitializeConnection function pointer

    PayloadCapacity

    The payload capacity

    Receive

    Receive function pointer

    ReceiveCapacity

    The receive capacity

    Send

    Send function pointer

    SendCapacity

    The send capacity

    SharedStateCapacity

    The shared state capacity

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