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    Struct FragmentationPipelineStage

    The fragmentation pipeline stage allows for packets to be broken up into smaller packets.

    Implements
    INetworkPipelineStage
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    public struct FragmentationPipelineStage : INetworkPipelineStage
    Remarks

    The current implementation of this pipeline stage does not handle reassembly of out-of-order fragments. Thus if it is expected that multiple fragmented messages will be in flight at the same time, and/or if sending on networks with a lot of jitter, it is recommended to pair this pipeline stage with ReliableSequencedPipelineStage.

    Properties

    Name Description
    StaticSize

    Gets the value of the static size

    Methods

    Name Description
    StaticInitialize(byte*, int, NetworkSettings)

    Statics the initialize using the specified static instance buffer

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