Struct FragmentationPipelineStage
The fragmentation pipeline stage allows for packets to be broken up into smaller packets.
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
[BurstCompile]
public struct FragmentationPipelineStage : INetworkPipelineStage
Remarks
The current implementation of this pipeline stage does not handle reassembly of out-of-order fragments. Thus if it is expected that multiple fragmented messages will be in flight at the same time, and/or if sending on networks with a lot of jitter, it is recommended to pair this pipeline stage with ReliableSequencedPipelineStage.
Properties
Name | Description |
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StaticSize | Gets the value of the static size |
Methods
Name | Description |
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StaticInitialize(byte*, int, NetworkSettings) | Statics the initialize using the specified static instance buffer |