Struct ReliableSequencedPipelineStage
The ReliableSequencedPipelineStage is used to send packets reliably and retain the order in which they are sent. This PipelineStage has a hardcoded WindowSize of 32 inflight packets and will drop packets if its unable to track them.
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
[BurstCompile]
public struct ReliableSequencedPipelineStage : INetworkPipelineStage
Properties
Name | Description |
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StaticSize | Gets the value of the static size |
Methods
Name | Description |
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StaticInitialize(byte*, int, NetworkSettings) | Statics the initialize using the specified static instance buffer |