docs.unity3d.com
    Show / Hide Table of Contents

    Struct UnreliableSequencedPipelineStage

    The UnreliableSequencedPipelineStage is used to send unreliable packets in order.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Networking.Transport
    Syntax
    [BurstCompile]
    public struct UnreliableSequencedPipelineStage : INetworkPipelineStage

    Properties

    StaticSize

    Gets the value of the static size

    Declaration
    public readonly int StaticSize { get; }
    Property Value
    Type Description
    Int32
    Implements
    INetworkPipelineStage.StaticSize

    Methods

    StaticInitialize(Byte*, Int32, NetworkSettings)

    Statics the initialize using the specified static instance buffer

    Declaration
    public NetworkPipelineStage StaticInitialize(byte *staticInstanceBuffer, int staticInstanceBufferLength, NetworkSettings settings)
    Parameters
    Type Name Description
    Byte* staticInstanceBuffer

    The static instance buffer

    Int32 staticInstanceBufferLength

    The static instance buffer length

    NetworkSettings settings

    The net params

    Returns
    Type Description
    NetworkPipelineStage

    The network pipeline stage

    Implements
    INetworkPipelineStage.StaticInitialize(Byte*, Int32, NetworkSettings)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023