Interface INetworkInterface
Interface for implementing a low-level networking interface see BaselibNetworkInterface as an example
Inherited Members
Namespace: Unity.Networking.Transport
Syntax
public interface INetworkInterface : IDisposable
Properties
LocalEndPoint
Gets the value of the local end point
Declaration
NetworkInterfaceEndPoint LocalEndPoint { get; }
Property Value
Type | Description |
---|---|
NetworkInterfaceEndPoint |
Methods
Bind(NetworkInterfaceEndPoint)
Binds the medium to a specific endpoint.
Declaration
int Bind(NetworkInterfaceEndPoint endpoint)
Parameters
Type | Name | Description |
---|---|---|
NetworkInterfaceEndPoint | endpoint | A valid NetworkInterfaceEndPoint. |
Returns
Type | Description |
---|---|
Int32 | 0 on Success |
CreateInterfaceEndPoint(NetworkEndPoint, out NetworkInterfaceEndPoint)
Creates the interface end point using the specified address
Declaration
int CreateInterfaceEndPoint(NetworkEndPoint address, out NetworkInterfaceEndPoint endpoint)
Parameters
Type | Name | Description |
---|---|---|
NetworkEndPoint | address | The address |
NetworkInterfaceEndPoint | endpoint | The endpoint |
Returns
Type | Description |
---|---|
Int32 | The int |
CreateSendInterface()
Creates the send interface
Declaration
NetworkSendInterface CreateSendInterface()
Returns
Type | Description |
---|---|
NetworkSendInterface | The network send interface |
GetGenericEndPoint(NetworkInterfaceEndPoint)
Gets the generic end point using the specified endpoint
Declaration
NetworkEndPoint GetGenericEndPoint(NetworkInterfaceEndPoint endpoint)
Parameters
Type | Name | Description |
---|---|---|
NetworkInterfaceEndPoint | endpoint | The endpoint |
Returns
Type | Description |
---|---|
NetworkEndPoint | The network end point |
Initialize(NetworkSettings)
Initializes the interfacing passing in optional INetworkParameter
Declaration
int Initialize(NetworkSettings settings)
Parameters
Type | Name | Description |
---|---|---|
NetworkSettings | settings |
Returns
Type | Description |
---|---|
Int32 | The int |
Listen()
Start listening for incoming connections. This is normally a no-op for real UDP sockets.
Declaration
int Listen()
Returns
Type | Description |
---|---|
Int32 | 0 on Success |
ScheduleReceive(NetworkPacketReceiver, JobHandle)
Schedule a ReceiveJob. This is used to read data from your supported medium and pass it to the AppendData function supplied by NetworkDriver
Declaration
JobHandle ScheduleReceive(NetworkPacketReceiver receiver, JobHandle dep)
Parameters
Type | Name | Description |
---|---|---|
NetworkPacketReceiver | receiver | A NetworkDriver used to parse the data received. |
JobHandle | dep | A JobHandle to any dependency we might have. |
Returns
Type | Description |
---|---|
JobHandle | A JobHandle to our newly created ScheduleReceive Job. |
ScheduleSend(NativeQueue<QueuedSendMessage>, JobHandle)
Schedule a SendJob. This is used to flush send queues to your supported medium
Declaration
JobHandle ScheduleSend(NativeQueue<QueuedSendMessage> sendQueue, JobHandle dep)
Parameters
Type | Name | Description |
---|---|---|
NativeQueue<QueuedSendMessage> | sendQueue | The send queue which can be used to emulate parallel send. |
JobHandle | dep | A JobHandle to any dependency we might have. |
Returns
Type | Description |
---|---|
JobHandle | A JobHandle to our newly created ScheduleSend Job. |