Feature Differences in Each Render Pipeline
| Function | Built-In | URP | URP 3D as 2D (Unity6.3+) | HDRP |
|---|---|---|---|---|
| 1. Modes | ||||
| Standard | ✔️ | ✔️ | ✔️ | ✔️ |
| With Advanced Control Map | ✔️ | ✔️ | ❌ | ✔️ |
| 2. Shader Settings | ||||
| Culling | ✔️ | ✔️ | ❌ | ✔️ |
| Stencil | ✔️ | ✔️ | ❌ | ❌ |
| Stencil Value | ✔️ | ✔️ | ❌ | ❌ |
| Clipping | ✔️ | ✔️ | ❌ | ✔️ |
| Clipping Mask | ✔️ | ✔️ | ❌ | ✔️ |
| Invert Clipping Mask | ✔️ | ✔️ | ❌ | ✔️ |
| Use Base Map Alpha as Clipping Mask | ✔️ | ✔️ | ❌ | ✔️ |
| 3. Three Color Map and Control Map Settings | ||||
| Base Map | ✔️ | ✔️ | ✔️ | ✔️ |
| 1st Shading Map | ✔️ | ✔️ | ✔️ | ✔️ |
| 2nd Shading Map | ✔️ | ✔️ | ✔️ | ✔️ |
| Normal Map | ✔️ | ✔️ | ✔️ | ✔️ |
| Shadow Control Maps | ✔️ | ✔️ | ❌ | ✔️ |
| 4. Shading Steps and Feather Settings | ||||
| Base Color Step | ✔️ | ✔️ | ✔️ | ✔️ |
| Base Shading Feather | ✔️ | ✔️ | ✔️ | ✔️ |
| Shading Color Step | ✔️ | ✔️ | ✔️ | ✔️ |
| Point Light Step Offset | ✔️ | ✔️ | ❌ | ✔️ |
| Filter Point Light Highlights | ✔️ | ✔️ | ❌ | ✔️ |
| 5. Highlight Settings | ||||
| Highlight Power | ✔️ | ✔️ | ✔️ | ✔️ |
| Specular Mode | ✔️ | ✔️ | ✔️ | ✔️ |
| Color Blending Mode | ✔️ | ✔️ | ❌ | ✔️ |
| Highlight Blending on Shadows | ✔️ | ✔️ | ❌ | ✔️ |
| Highlight Mask | ✔️ | ✔️ | ❌ | ✔️ |
| Highlight Mask Level | ✔️ | ✔️ | ❌ | ✔️ |
| 6. Rim Light Settings | ||||
| Rim Light Color | ✔️ | ✔️ | ❌ | ✔️ |
| Rim Light Level | ✔️ | ✔️ | ❌ | ✔️ |
| Adjust Rim Light Area | ✔️ | ✔️ | ❌ | ✔️ |
| Inverted Light Direction Rim Light | ✔️ | ✔️ | ❌ | ✔️ |
| Rim Light Mask | ✔️ | ✔️ | ❌ | ✔️ |
| 7. Material Capture(MatCap) Settings | ||||
| MatCap Map | ✔️ | ✔️ | ❌ | ✔️ |
| MatCap Blur Level | ✔️ | ✔️ | ❌ | ✔️ |
| Color Blending Mode | ✔️ | ✔️ | ❌ | ✔️ |
| Scale MatCap UV | ✔️ | ✔️ | ❌ | ✔️ |
| Rotate MatCap UV | ✔️ | ✔️ | ❌ | ✔️ |
| Stabilize Camera Rolling | ✔️ | ✔️ | ❌ | ✔️ |
| Normal Map | ✔️ | ✔️ | ❌ | ✔️ |
| Rotate Normal Map UV | ✔️ | ✔️ | ❌ | ✔️ |
| MatCap Blending on Shadows | ✔️ | ✔️ | ❌ | ✔️ |
| MatCap Camera Mode | ✔️ | ✔️ | ❌ | ✔️ |
| MatCap Mask | ✔️ | ✔️ | ❌ | ✔️ |
| MatCap Mask Level | ✔️ | ✔️ | ❌ | ✔️ |
| Invert MatCap Mask | ✔️ | ✔️ | ❌ | ✔️ |
| 8. Emission Settings | ||||
| Emission Map | ✔️ | ✔️ | ❌ | ✔️ |
| Use the alpha channel of Emissive Map as a Clipping mask | ✔️ | ✔️ | ❌ | ✔️ |
| Emission Map Animation | ✔️ | ✔️ | ❌ | ✔️ |
| Base Speed (Time) | ✔️ | ✔️ | ❌ | ✔️ |
| Animation Mode | ✔️ | ✔️ | ❌ | ✔️ |
| Scroll U/X direction | ✔️ | ✔️ | ❌ | ✔️ |
| Scroll V/Y direction | ✔️ | ✔️ | ❌ | ✔️ |
| Rotate around UV center | ✔️ | ✔️ | ❌ | ✔️ |
| Ping-pong moves for base | ✔️ | ✔️ | ❌ | ✔️ |
| Color Shifting with Time | ✔️ | ✔️ | ❌ | ✔️ |
| Color Shifting with View Angle | ✔️ | ✔️ | ❌ | ✔️ |
| 9. Angel Ring Projection Settings | ||||
| Angel Ring | ✔️ | ✔️ | ❌ | ✔️ |
| Offset U/V | ✔️ | ✔️ | ❌ | ✔️ |
| Alpha Channel as Clipping Mask | ✔️ | ✔️ | ❌ | ✔️ |
| 10. Scene Light Effectiveness Settings for all UTS color properties | ✔️ | ✔️ | ❌ | ✔️ |
| 11. Metaverse Settings | ||||
| Metaverse Light | ✔️ | ✔️ | ✔️ | ❌ |
| Metaverse Light Intensity | ✔️ | ✔️ | ✔️ | ❌ |
| Metaverse Light Direction | ✔️ | ✔️ | ✔️ | ❌ |
| 12. Outline Settings | ||||
| Outline Mode | ✔️ | ✔️ | ✔️ | ✔️ |
| Outline Width | ✔️ | ✔️ | ✔️ | ✔️ |
| Outline Color | ✔️ | ✔️ | ✔️ | ✔️ |
| Blend Base Color to Outline | ✔️ | ✔️ | ✔️ | ✔️ |
| Offset Outline with Camera Z-axis | ✔️ | ✔️ | ✔️ | ✔️ |
| Camera Distance for Outline Width | ✔️ | ✔️ | ✔️ | ✔️ |
| Outline Color Map | ✔️ | ✔️ | ✔️ | ✔️ |
| Rotate around UV center | ✔️ | ✔️ | ❌ | ✔️ |
| Ping-pong moves for base | ✔️ | ✔️ | ❌ | ✔️ |
| Color Shifting with Time | ✔️ | ✔️ | ❌ | ✔️ |
| Color Shifting with View Angle | ✔️ | ✔️ | ❌ | ✔️ |
| 13.Tessellation Settings | DX11/DX12/Vulkan/Metal | 🚫 | 🚫 | DX11/DX12/Vulkan/Metal |
| 14. EV Adjustment in high intensity light scenes | 🚫 | 🚫 | 🚫 | ✔️ |
| 15. DXR (ray-traced) shadows | 🚫 | 🚫 | 🚫 | ✔️ |
| 16. Box Light | 🚫 | 🚫 | 🚫 | ✔️ |
| 17. Rendering Paths | ||||
| Forward | ✔️ | ✔️ | 🚫 | ✔️ |
| Forward+ | 🚫 | ✔️ | 🚫 | 🚫 |
| Deferred | ❌ | ❌ | 🚫 | ✔️ |
| Deferred+ | 🚫 | ❌ | 🚫 | 🚫 |
| 2D | 🚫 | 🚫 | ✔️ | 🚫 |
Notes:
- ✔️ : Supported
- 🚫 : Not supported (e.g. limitations in the render pipeline, etc)
- ❌ : Currently not available