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    Feature Differences in Each Render Pipeline

    Function Built-In URP URP 3D as 2D (Unity6.3+) HDRP
    1. Modes
      Standard ✔️ ✔️ ✔️ ✔️
      With Advanced Control Map ✔️ ✔️ ❌ ✔️
    2. Shader Settings
      Culling ✔️ ✔️ ❌ ✔️
      Stencil ✔️ ✔️ ❌ ❌
      Stencil Value ✔️ ✔️ ❌ ❌
      Clipping ✔️ ✔️ ❌ ✔️
      Clipping Mask ✔️ ✔️ ❌ ✔️
      Invert Clipping Mask ✔️ ✔️ ❌ ✔️
      Use Base Map Alpha as Clipping Mask ✔️ ✔️ ❌ ✔️
    3. Three Color Map and Control Map Settings
      Base Map ✔️ ✔️ ✔️ ✔️
      1st Shading Map ✔️ ✔️ ✔️ ✔️
      2nd Shading Map ✔️ ✔️ ✔️ ✔️
      Normal Map ✔️ ✔️ ✔️ ✔️
      Shadow Control Maps ✔️ ✔️ ❌ ✔️
    4. Shading Steps and Feather Settings
      Base Color Step ✔️ ✔️ ✔️ ✔️
      Base Shading Feather ✔️ ✔️ ✔️ ✔️
      Shading Color Step ✔️ ✔️ ✔️ ✔️
      Point Light Step Offset ✔️ ✔️ ❌ ✔️
      Filter Point Light Highlights ✔️ ✔️ ❌ ✔️
    5. Highlight Settings
      Highlight Power ✔️ ✔️ ✔️ ✔️
      Specular Mode ✔️ ✔️ ✔️ ✔️
      Color Blending Mode ✔️ ✔️ ❌ ✔️
      Highlight Blending on Shadows ✔️ ✔️ ❌ ✔️
      Highlight Mask ✔️ ✔️ ❌ ✔️
      Highlight Mask Level ✔️ ✔️ ❌ ✔️
    6. Rim Light Settings
      Rim Light Color ✔️ ✔️ ❌ ✔️
      Rim Light Level ✔️ ✔️ ❌ ✔️
      Adjust Rim Light Area ✔️ ✔️ ❌ ✔️
      Inverted Light Direction Rim Light ✔️ ✔️ ❌ ✔️
      Rim Light Mask ✔️ ✔️ ❌ ✔️
    7. Material Capture(MatCap) Settings
      MatCap Map ✔️ ✔️ ❌ ✔️
      MatCap Blur Level ✔️ ✔️ ❌ ✔️
      Color Blending Mode ✔️ ✔️ ❌ ✔️
      Scale MatCap UV ✔️ ✔️ ❌ ✔️
      Rotate MatCap UV ✔️ ✔️ ❌ ✔️
      Stabilize Camera Rolling ✔️ ✔️ ❌ ✔️
      Normal Map ✔️ ✔️ ❌ ✔️
      Rotate Normal Map UV ✔️ ✔️ ❌ ✔️
      MatCap Blending on Shadows ✔️ ✔️ ❌ ✔️
      MatCap Camera Mode ✔️ ✔️ ❌ ✔️
      MatCap Mask ✔️ ✔️ ❌ ✔️
      MatCap Mask Level ✔️ ✔️ ❌ ✔️
      Invert MatCap Mask ✔️ ✔️ ❌ ✔️
    8. Emission Settings
      Emission Map ✔️ ✔️ ❌ ✔️
      Use the alpha channel of Emissive Map as a Clipping mask ✔️ ✔️ ❌ ✔️
      Emission Map Animation ✔️ ✔️ ❌ ✔️
      Base Speed (Time) ✔️ ✔️ ❌ ✔️
      Animation Mode ✔️ ✔️ ❌ ✔️
      Scroll U/X direction ✔️ ✔️ ❌ ✔️
      Scroll V/Y direction ✔️ ✔️ ❌ ✔️
      Rotate around UV center ✔️ ✔️ ❌ ✔️
      Ping-pong moves for base ✔️ ✔️ ❌ ✔️
      Color Shifting with Time ✔️ ✔️ ❌ ✔️
      Color Shifting with View Angle ✔️ ✔️ ❌ ✔️
    9. Angel Ring Projection Settings
      Angel Ring ✔️ ✔️ ❌ ✔️
      Offset U/V ✔️ ✔️ ❌ ✔️
      Alpha Channel as Clipping Mask ✔️ ✔️ ❌ ✔️
    10. Scene Light Effectiveness Settings for all UTS color properties ✔️ ✔️ ❌ ✔️
    11. Metaverse Settings
      Metaverse Light ✔️ ✔️ ✔️ ❌
      Metaverse Light Intensity ✔️ ✔️ ✔️ ❌
      Metaverse Light Direction ✔️ ✔️ ✔️ ❌
    12. Outline Settings
      Outline Mode ✔️ ✔️ ✔️ ✔️
      Outline Width ✔️ ✔️ ✔️ ✔️
      Outline Color ✔️ ✔️ ✔️ ✔️
      Blend Base Color to Outline ✔️ ✔️ ✔️ ✔️
      Offset Outline with Camera Z-axis ✔️ ✔️ ✔️ ✔️
      Camera Distance for Outline Width ✔️ ✔️ ✔️ ✔️
      Outline Color Map ✔️ ✔️ ✔️ ✔️
      Rotate around UV center ✔️ ✔️ ❌ ✔️
      Ping-pong moves for base ✔️ ✔️ ❌ ✔️
      Color Shifting with Time ✔️ ✔️ ❌ ✔️
      Color Shifting with View Angle ✔️ ✔️ ❌ ✔️
    13.Tessellation Settings DX11/DX12/Vulkan/Metal 🚫 🚫 DX11/DX12/Vulkan/Metal
    14. EV Adjustment in high intensity light scenes 🚫 🚫 🚫 ✔️
    15. DXR (ray-traced) shadows 🚫 🚫 🚫 ✔️
    16. Box Light 🚫 🚫 🚫 ✔️
    17. Rendering Paths
      Forward ✔️ ✔️ 🚫 ✔️
      Forward+ 🚫 ✔️ 🚫 🚫
      Deferred ❌ ❌ 🚫 ✔️
      Deferred+ 🚫 ❌ 🚫 🚫
      2D 🚫 🚫 ✔️ 🚫

    Notes:

    • ✔️ : Supported
    • 🚫 : Not supported (e.g. limitations in the render pipeline, etc)
    • ❌ : Currently not available
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