Struct BitmapFontMaterial
Syntax
public struct BitmapFontMaterial : IComponentData, IEquatable<BitmapFontMaterial>
Fields
AtlasTexture
Declaration
public Entity AtlasTexture
Field Value
Type |
Description |
Unity.Entities.Entity |
|
ConstClipRect
Declaration
public float4 ConstClipRect
Field Value
Type |
Description |
Unity.Mathematics.float4 |
|
ConstMaskSoftness
Declaration
public float4 ConstMaskSoftness
Field Value
Type |
Description |
Unity.Mathematics.float4 |
|
FontData
Declaration
public BlobAssetReference<FontData> FontData
Field Value
Type |
Description |
Unity.Entities.BlobAssetReference<FontData> |
|
ShaderGuid
Declaration
public static readonly Hash128 ShaderGuid
Field Value
Type |
Description |
Unity.Entities.Hash128 |
|
Methods
Equals(BitmapFontMaterial)
Declaration
public bool Equals(BitmapFontMaterial other)
Parameters
Returns