Namespace Unity.Tiny.Audio | Project Tiny | 0.25.0-preview
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    Namespace Unity.Tiny.Audio

    Classes

    AudioSystem

    Structs

    Audio2dPanning

    An Audio2dPanning component controls an AudioSource's 2d panning.

    Audio3dPanning

    An Audio3dPanning component controls an AudioSource's 3d panning.

    AudioClip

    An AudioClip represents a single audio resource that can play back on one or more AudioSource components.

    AudioClipLoadFromFile

    Attach this component to an entity with an AudioClip and AudioClipLoadFromFileAudioFile component to begin loading an audio clip.

    AudioClipLoadFromFileAudioFile

    Location of the audio file. AudioClip

    AudioConfig

    Configures the global audio state, which you can access via TinyEnvironment.GetConfigData This component is attached to the Config entity.

    AudioDistanceAttenuation

    An AudioDistanceAttenuation component adjusts an AudioSource's volume.

    AudioListener

    Attach an AudioListener component to an entity with a LocalToWorld component. 3d audio panning and distance-attenuation will be calculated relative to this entity's position and orientation.

    AudioPitch

    An AudioPitch component adjusts an AudioSource's pitch.

    AudioSource

    An AudioSource component plays back one audio clip at a time.

    AudioSourceStart

    Attach this component to an entity with an AudioSource component to start playback the next time the AudioSystem updates.

    AudioSourceStop

    Attach this component to an entity with an AudioSource component to stop playback the next time the AudioSystem updates.

    Enums

    AudioClipStatus

    An enum listing the possible states an audio clip can be in during loading. Used by the AudioClip component to track loading status.

    AudioRolloffMode

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