Struct Audio2dPanning
An Audio2dPanning component controls an AudioSource's 2d panning.
Namespace: Unity.Tiny.Audio
Syntax
public struct Audio2dPanning : IComponentData
Remarks
pan
is read when the associated AudioSource starts playing.
var eSource = mgr.CreateEntity();
AudioSource source = new AudioSource();
source.clip = eClip;
mgr.AddComponentData(eSource, source);
Audio2dPanning panning = new Audio2dPanning();
panning.pan = 0.0f;
mgr.AddComponentData(eSource, panning);
mgr.AddComponent(eSource, typeof(AudioSourceStart));
Fields
pan
Specifies the audio clip's playback stereo pan. Values can range from -1..1.
Declaration
public float pan
Field Value
Type | Description |
---|---|
Single |